BOIDS is an algorithm for simulating flocking behavior originally developed by Craig Reynolds http://www.red3d.com/cwr/boids/
this code is based on the boids psuedocode by Conrad Parker http://www.vergenet.net/~conrad/boids/pseudocode.html
and influenced by C++ boids by Christopher Kline http://www.media.mit.edu/~ckline/cornellwww/boid/boids.html
written in objective-C Project Builder and OS X executables included in this directory. velocity is still out of whack but it looks ok anyway. also code intact for sphere cage simulation. don't make fun of my code, i've just started OOP. press r to reset or wait 3 seconds