Submitted by Hanna Regev Playing Duchamp is a net art project and game developed by Scott Kildall, a new media artist whose work often translates between the virtual and the real. In this project, Kildall has programmed a chess computer to play chess as if it were Marcel Duchamp, thus birthing a virtual Duchamp in […]
I find that there’s an aspect of games that is frequently missing: honesty. Many games seem to have been created purely for novelty, leaving the idea behind the game forgotten. Some of these games have artist’s statements, and they open with lines like “most games are about this, but my game is about this other thing.” […]
The following is an excerpt from Anna Anthropy’s book, RISE OF THE VIDEOGAME ZINESTERS, which was published in March by Seven Stories Press. This excerpt is from Chapter Three, “What is it Good For?”, which defines and suggests the uses of games, digital or otherwise. THE WORLD’S A STAGE AND WE ARE PLAYERS Often, games—particularly […]
The following short essays are ruminations on the future of gaming by various members of the past and present CADRE community. They were initially written for the November 2011 issue of Turkish Airlines Skylife Magazine. The Future of Gaming by Jenene Castle Emergent gaming trends increasingly connect virtual in-game space with “ordinary” or geophysical life […]