VR Optics
BL: I heard Sega ran aground of some optical issues in their attempt at
goggles. it is a frame rate problem, and a convergence problem. I'm impressed
with the rapid advances in computing in the past two years, just in the
speed of machine required to run 60 field-per-second video, but what causes
headaches is a lack of visual convergence in rendering near field objects.
JC: You mean the sick stomach feeling we hear about?
BL: Well, yes -- that is a slightly different issue... but they're related.
... I don't see any big impediments -- we'll see optics
continue to improve dramatically and quickly. Our general feeling is the
object situation will start improving when we start employing servos or
micro-machines to dynamically adjust and compensate for those gnarly little
convergence issues.
(continued...)