// CRACKING THE MAZE // "Game Plug-ins and Patches as Hacker Art" // version 1.0 July 16, 1999
#include <curators_note.h> // curators note by Anne-Marie Schleiner #include <game_patches.h> // the game patches #include <article_huhtamo.h> // Game Patch - the Son of Scratch? by Erkki Huhtamo #include <article_trippi.h> // Deep Patch by Laura Trippi #include <switch.h> // the 'Art & Games' issue of Switch #include <credits.h> // credits and contact information
void benjamin_eakins("ada_lovelace vs. donkeykong", 5MB, "marathon infinity"); void jason_huddy("los disneys", 28MB, "marathon infinity"); void jodi("sod", 1.2MB, "castle wolfenstein"); void loren_petrich("tina-bob shapes", 240KB, "marathon infinity"); void luke_heise("reformation", 5.7MB, "marathon infinity"); void martin_zapata("dmpacman", 140KB, "unreal"); void matthew shadbolt("emulator patch", 276KB, "marathon infinity"); void mongrel("blacklash", 2.2MB, "n/a"); void natalie_bookchin("the intruder", n/a, "n/a"); void parangari_cutiri("epileptic virus patch", 30.6MB, "marathon infinity"); void robert_nideffer("tomb raider I & II patches", 1.6MB, "tomb raider"); void rtmark("simcopter hack", n/a, "simcopter"); void sonya_roberts("female skin pack excerpts", 756KB, "quake"); void starrs/cmielewski("bio-tek kitchen", 7.5MB, "marathon infinity");