VR Products


I eye i-Glasses




Virtual I/O's i-Glasses are one of the coolest products

I saw at the conference. Even in spite of their low resolution

these are one of the best head mounted displays (HMD)

available for the money, although still somewhat prohibitive

in price for most of us. I tried them out while playing Descent,

a Doom-like 3D Computer Game. They were a real kick. The

i-Glasses were lightweight, unlike many of the other HMDs

I've used. They also provide you with the option of being

fully immersed in your virtual world or, by removing a detach-

able cover, seeing the real world in the peripheral space around

the image screen. I checked this feature out at my local retailer

while simultaneously watching Space Ghost on TV and all of

the other shoppers stare at me. It was a surreal experience. I

highly recommend it. The i-Glasses come in a standard version

for TV and video game viewing ($599) and a PC version with

an optional head tracking module ($799).




Smart Model/Smart Product



Another cool product on view at Siggraph was Multigen's

Smart Model. Smart Model is an amazing new 3D modeling

package that incorporates the use of an HMD and Pinch Gloves

to construct and manipulate 3D models and move around within

your virtual workspace. I was mesmerized while watching the

demos at the Multigen booth. The demonstrator would simply

reach forward with both hands, press his thumb and finger

together, and pull himself through a scene. And just as easily,

he would reach out, pick up objects and move or modify them.

It was like a scene right out of the Johnny Mnemnonic movie.

Smart Model also has 3D browsers and toolsets that you can

call up and use within your virtual workspace. According to

Multigen, this product is so simple and intuitive to use that "non-

technical" users can begin building models and scenes in no time.




Turbo Kourier



Although not exactly a true VR system in my book, Vivid Group's

Mandala Virtual World system allows you to engage more that

just your eyes and hands while playing it's new title Turbo

Courier. The Mandala system is a Location Based Entertainment

(LBE) system that utilizes video cameras and chroma key tech-

nology to superimpose the player's image onto a videogame

scene which appears on a monitor in front of the player. In

Turbo Kourier, players control a skyboard -- a Jetsons-like

skateboard that flies through the air -- by ducking, jumping,

and moving left and right. The goal is to avoid the bad guys

and collide with others to earn points. I was actually winded

at the end of the game but I had fun playing.




3D Virtual Theater? or not?

Straylight Corporation has a long way to go before their 3D

Virtual Theaters are going to be worth my hard-earned cash.

This virtual experience fell short of the claims that Straylight

made in their promotional materials. Their virtual theater

consisted of about 10 chairs with HMDs. Our virtual exper-

ience titled "U.F.O. - Upon Further Observation" took us

through an alien abduction of a little boy who we watch fry

ants with a magnifying glass in the opening scene. After the

boy is beamed up to the ship, we see the aliens and their

spaceship from the boy's point of view. Actually there were

several times that it was unclear which p.o.v. we were seeing.

The graphics in this virtual film were also less than desirable;

the characters were poorly animated and rendered. But the

most irritating element of this experience was the "motion seat"

which rumbled through the entire animation for no apparent

reason that I could detect. The rumbling never seemed to

coincide with any particular event and it never stopped.



Imagining a virtual theater in which the audience "experiences

a journey through cyberspace together" is enticing. Visions

of the holodeck, or experiences that allow a number of viewers

to control the experience on some level, come to mind. But

don't expect any of this in "UFO." The experience was not

virtual and I have doubts about its definition as theater.




Red Planet/Dead World


Red Planet by Virtual World Entertainment Inc., a software

title that runs on their Tesla LBE virtual reality gaming system,

is another example of a good idea that didn't quite go all the

way. Unlike Straylight's virtual theater, Red Planet is inter-

active. The problem is that it isn't immersive. Unless you

consider sitting in a cockpit and watching a monitor immersive.

Red Planet is a 3D (albeit viewed on a 2D monitor) interactive,

multi-user racing game. The goal in Red Planet is to complete

as many laps as possible in the allotted time through "the canals

of Mars," a race track reminiscent of the Star Wars Death Star

canal scene. They even have huge reactors with energy beams

projecting from them at each end of the race course. A few

simple changes and this video game would have become more

of an experience. The simple addition of an HMD or a larger

screen with a cockpit that moves or provides some sort of

physical feedback would have made this a much more thrilling

experience. I guess as video games go, this one is entertaining.

But as a virtual experience it fails. I probably would have been

more disappointed if I had paid for it.




Venturer S-2



A roller coaster at Siggraph? Yes, you heard it. Venturer S-2

is an LBE system by Thomson Entertainment Systems. This

is more like an amusement park ride a la Star Tours. Riders

enter a small pod which holds two people (larger models hold

up to 14 people). A panel on the dash of the pod has several

buttons used to select your choice of several different rides.

Alas, the demo had only one choice. Once started, the pod

moves in conjunction with images that appear on the monitor/

window to simulate your ride on a futuristic, otherworldly

roller coaster. The best part is when the car flies off the

tracks, and then lands on another set after flying in the air

for a few seconds. This happens at several points along

the course of the ride. It wasn't as effective as Star Tours

but it combined elements of the Tesla cockpit and the Star-

light theater much more effectively.


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