Issue 28 11.20.13

Issue 28

themusicofthefutureisntmusic

themusicofthefutureisntmusic

Henry Gwiazda In the early days of modernism, the futurist manifesto “The Art of Noises” was a provoking and seemingly outlandish proposition, more agitprop than reality. At the time, there was really no practical way for Russolo or others to realize the ambitions of the text. In the decades that followed, many composers and artists, […]

No Limitations : Tania Mouraud

No Limitations : Tania Mouraud

by Nichole Weirich Tania Mouraud has been creating art since the 1960’s. Her work has ventured through multiple mediums over the years. These different mediums are relevant to the times upon she chose to create. Once upon a time she burned her old paintings and called it Autodafe, created novel installations with electronics and sound, […]

Body and Imagination: The Work of Nik Hanselmann

Body and Imagination: The Work of Nik Hanselmann

by Dorothy Santos “I am a big believer that work should perform and be as it is — that whatever phenomena you are trying to describe be embedded in the work itself. But I also think that the somewhat anachronistic attributes of past media have a significant weight on how work can be put into […]

Honesty

Honesty

I find that there’s an aspect of games that is frequently missing: honesty. Many games seem to have been created purely for novelty, leaving the idea behind the game forgotten. Some of these games have artist’s statements, and they open with lines like “most games are about this, but my game is about this other thing.” […]

The world’s a stage and we are players

The world's a stage and we are players

The following is an excerpt from Anna Anthropy’s book, RISE OF THE VIDEOGAME ZINESTERS, which was published in March by Seven Stories Press. This excerpt is from Chapter Three, “What is it Good For?”, which defines and suggests the uses of games, digital or otherwise. THE WORLD’S A STAGE AND WE ARE PLAYERS Often, games—particularly […]

Art in OpenSim…

Art in OpenSim...

by Thirza Ember for SWITCH magazine For the best part of a decade, Linden Labs have provided a wonderful platform where people can create, buy, sell, relax, interact, and express themselves virtually. While some Second Life Residents joined the grid with the express idea of using it as a workplace and marketplace, the vast majority […]