Miguel Palma is a Lisbon-based multimedia artist. His activity unfolds as that of a sculptor, draftsman, electrician, engineer, and scientist. Fascinated with boys’ toys – guns, tools, trucks, cars, planes, boats – and all sorts of gadgets, Palma transforms children’s toys and gadgets into protagonists confronted with the threatening monumentality of industry, thereby criticizing its dominance over our civilization. Both fascination […]
Beatriz da Costa is an interdisciplinary artist whose work is inspired by contemporary art, science, politics, and engineering. After studying at the Ecole d’Art d’Aix en Provence in France, she is currently an associate professor at University of California, Irvine in the school of engineering. She bases her work on public involvement, region-targeted media, conceptual […]
Why we do what we do, and how we do it There seems to be more rumors than facts floating around the grid about the Justice League Unlimited (JLU), a public service organization made up of members who dress up like comic book superheroes. This short piece is to address some of those perceptions and […]
The Art Space Diabolus was founded in Second Life (SL) on the 24th of June in 2007 by Caravaggio Bonetto, Velazquez Bonetto, and Josina Burgess for Experimental Cybernetic Art. The locations were: Benvolio simulator in Second Life, Cybernetic Art Research Project (CARP1 and CARP2), Yoshiwara and Rotwangs–labor simulators in Metropolis Metaversum, and uqbar simulator in Craft Metaversum in collaboration […]
The generation of artists who came into Second Life (SL) three or four years ago finds itself at a crossroads. Other virtual platforms are growing in strength and reliability. More and more people are figuring out how they can run their own small 3D world – á la ‘sim on a stick’ – on their personal […]
We are in the process of making the world, to a certain extent, in our own image. – Barnett Newman, Selected Writings (1953) Artists entering online virtual environments that offer the ability to create three-dimensional objects in space, such as Linden Lab’s Second Life, encounter a set of materials, forces, and interactions unlike those that they encounter in […]