Issue 27 07.15.2011

Issue 27
The CARP Metaverse Art eBooks

The Art Space Diabolus was founded in Second Life (SL) on the 24th of June in 2007 by Caravaggio Bonetto, Velazquez Bonetto, and Josina Burgess for Experimental Cybernetic Art. The locations were: Benvolio simulator in Second Life, Cybernetic Art Research Project (CARP1 and CARP2), Yoshiwara and Rotwangs–labor simulators in Metropolis Metaversum, and uqbar simulator in Craft Metaversum in collaboration with MdM.

New media practitioners are experiencing many miracles today: Cyberspace, dematerialized virtual time-space, and a worldwide webbed society where people surf around at the speed of light. Artists that are not approaching this virtual universe as a challenge and goal do not deserve the distinction, avant garde. ART space Diabolus CARP Team stands, since its founding as experimental art in 2007, as the most contemporary medium of art today and does deserve this distinction. Our goal is to produce technically sophisticated and substantive art that explores all the possibilities of worldwide web virtual media. In one word, we call this: HyperArt.

The first CARP Metaverse Art Book

The first CARP Metaverse Art Book

Since then, CARP creators have developed many innovations in the fields of Virtual Architecture, Metaverse_GUI, Audio Art, Interactive Kinetic Art, Complex Cybernetic Art, Worldwide Collaborative Audiovisual Improvisation, Presentation Technics, Virtual Theatre, Immersive 4D Cinema, Video, Collaborative Creations, and Art-scripting. The CARP Team has published all of these works, creations, and developments in the CARP e-book Series.

All CARP documentation is written because there is human forgetfulness. With us, this is no different. In the beginning, we just documented the projects we did in Diabolus Art Space. Later on, when we founded Cybernetic Art Research Projects (CARP). Our primary goal with founding CARP was to write about the creative methods and achieved events of a rapidly growing group of artists and creators (CARP 1-9). With the Arena MDM Exhibition project, our documentation developed more in the direction of universality (Arena 1-2).

There are four different forms of CARP documentation:

1. Document the works of different artists, creators, and art groups (focusing on detail and singularity).
2. Document trends and developments in the Metaverse Art Scene (focus on the particularity).
3. Document artistic historical and philosophical developments. We try to examine new phenomena from a scientific view as cognitive psychology, sociology, emotions research, media research, etc. We also concentrate on the different forms of expression enabled by technical developments and, above all, new substance. We believe in the power of collective wisdom and consider it very important that artists and creators, as well the art lovers and active or passive participants or viewers can give their feedback freely. At last, we have to acknowledge that, within Metaverse Art, the borders between artists and viewers in the balanced media environment will disappear slowly (focus on universality).
4. Document the historical anchors and development phases of Metaverse Art (avatar history, SL-TLC).

The 60 eBook publications of the Diabolus/CARP are located at:

http://velazquezbonetto.wordpress.com/2011/04/07/the-e-book-publications-of-the-diaboluscarp/

By Velazquez Bonetto