Issue 27 07.15.2011

Issue 27

Virtual Worlds Art – The Avant Garden

Virtual Worlds and the Collapse of Metaphor
Virtual Worlds and the Collapse of Metaphor

Human beings desire frameworks. The birth of language, both written and spoken, was driven by our need to create a framework for our thoughts, a common scaffolding upon which we can share our ideas, and a way for us to understand each other. Human beings also desire tools. This desire drove the birth of modern technology […]

The Justice League Unlimited
The Justice League Unlimited

Why we do what we do, and how we do it There seems to be more rumors than facts floating around the grid about the Justice League Unlimited (JLU), a public service organization made up of members who dress up like comic book superheroes. This short piece is to address some of those perceptions and […]

The CARP Metaverse Art eBooks
The CARP Metaverse Art eBooks

The Art Space Diabolus was founded in Second Life (SL) on the 24th of June in 2007 by Caravaggio Bonetto, Velazquez Bonetto, and Josina Burgess for Experimental Cybernetic Art. The locations were: Benvolio simulator in Second Life, Cybernetic Art Research Project (CARP1 and CARP2), Yoshiwara and Rotwangs–labor simulators in Metropolis Metaversum, and uqbar simulator in Craft Metaversum in collaboration […]

Second Life Artists Grow Up and Move Out
Second Life Artists Grow Up and Move Out

The generation of artists who came into Second Life (SL) three or four years ago finds itself at a crossroads. Other virtual platforms are growing in strength and reliability. More and more people are figuring out how they can run their own small 3D world – á la ‘sim on a stick’ – on their personal […]

Artists & Virtual Environment
Artists & Virtual Environment

We are in the process of making the world, to a certain extent, in our own image. – Barnett Newman, Selected Writings (1953) Artists entering online virtual environments that offer the ability to create three-dimensional objects in space, such as Linden Lab’s Second Life, encounter a set of materials, forces, and interactions unlike those that they encounter in […]

Odyssey Art and Performance Simulator
Odyssey Art and Performance Simulator

OdysseyOdyssey is a simulator in the online world of Second Life devoted to presenting contemporary art and performance. Odyssey provides studio space to dozens of artists and features continuous online exhibition space for installation and performance work. The simulator is currently co-managed and co-curated by Yael Gilks (Fau Ferdinand) and Liz Solo (lizsolo Mathilde). Experiencing […]