Experience Design and the Other

JC: You mean the challenge lies in the way people go about authoring things?

BL: If you're going to use VR and you want to produce a piece that makes someone have a better understanding of what it's like to be someone else, what you author is the world that this character moves around in, and the body (or 'sensorium') that the character has.

We're used to authoring stories, linear film scripts, even interactive multimedia, where pieces are composed. VR is real time and all you really have at your disposal is the environment, the way you model the senses of the participant, and whatever other characters might show up in the space.

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