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Rucker
Rudy Rucker on May 1 1996 issue 03

Adapted excerpt from The Happy Muntant Handbook


Hacker


[This is adapted from an excerpt of an article written for THE HAPPY MUTANT HANDBOOK, Copyright (C) 1994 Rudy Rucker.] On a good day, I think of hacking as a tactile experience, like reaching into a tub of clay and kneading and forming the material into the shapes of my desires. A computer program is a virtual machine that you build by hand. Hacking is like building a car by building all of the parts in the car individually. The good thing is that you have full control the bad thing is that the process can take so much longer than you expect it to. Are you sure you feel like stamping out a triple-0 z-ring gasket? And compositing the plastic from which to make the gasket? The hacker says, "Yaar! Sounds like fun!" Of course it does get easier as you build more and more. Often as not, you can re-use old pieces of code that you hacked for other projects. A hacker develops a nice virtual garage of "machine parts" that he or she can reuse. As a beginner, you start out using prefab parts made by others, but sooner or later, you're likely to grit on down to the lowest machine levels to see just how those parts really work. Calife ImageI think the most interesting things to hack are programs which turn the computer into a window to a different reality. Programs which express true computer nature. Chaos, fractals, artificial life, cellular automata, genetic algorithms, virtual reality, hyperspace --- these are lovely areas that the computer can see into. I once heard a hacker say, "We are like Leuwenhoek with the microscope. We are peering into new worlds." In an odd way, the most interesting worlds can be found when this new "microscope"looks at itself, perhaps entering a chaotic feedback loop that can close in on some strange attractor. The correspondence between computers and reality changes the way you understand the world. Once you know about fractals, clouds and plants don't look the same. Once you've seen chaotic vibrations on a screen, you recognize them in the waving of tree branches and in the wandering of the media's eye. Cellular automata show how social movements can emerge from individual interactions. Virtual reality instructs you in the beauty of an overhead flock of birds. Artificial life and genetic algorithms let intelligent processes self-organize amidst brute thickets of random events. Hyperspace programs let you finally see into the fourth dimension enough to recognize kinky inside-out reversals as part and parcel of your potentially infinite brain.Julgnarl Image Hacking teaches that the secret of the universe need not be so very complex, provided that the secret is set down in a big enough space of computation equipped with feedback and parallelism. Feedback means having a program take its last output as its new input. Parallelism means letting the same program run at many different sites. The universe's physics is the same program running in parallel everywhere, repeatedly updating itself on the basis of its
current computation. Your own psychology is a parallel process endlessly revising itself.

   
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last 5 articles posted by Rucker

:: Rucker - May 1 1996

:: How I Got Gnarly - May 1 1996

:: Rudy Rucker's Calife - May 1 1996

:: Rudy Rucker's Spirograph - May 1 1996

:: Rudy Rucker's Julgnarl - May 1 1996

:: The Quest for the Gnarl - May 1 1996

:: Gnarly Rantings about the Hacker and the Ants - May 1 1996

:: Gnarled Defined - May 1 1996

view all posts made by Rucker

 




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